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DEATH WORLD
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Creatures:
124 Armored Guardian
125 Armored Warrior
126 Armored Slayer
127 Hell Hunter
128 Karasu
129 Tree Ogre
130 King Edward
131 Claw Head
132 Demons Eye
133 Pulsating Heart
134 Panak
135 Stack Eyes
136 Nyet
137 Amon
138 Apocrypha
139 Descrypha
140 Wizcrypha
141 Bugler
142 Old Face
143 Doriwi
144 Hell Warrior
145 Bone Wolf
146 Blood Bone
147 Hallow Mage (BOSS FIGHT)
Death World is obviously the realm where 'undead' and their minions dwell. Everything considered, with the walking arsenal you currently have, you should have little trouble dealing with most of the creatures you encounter. Usually, if you just keep moving, dancing around, doing hit and back-off attacks combined with a magic spell, the same old combo, then really nothing can escape you.
By now, you will have developed your own style of battle and tactics that work for you. I will now streamline the commentary on battles and make minor commentary where it will be helpful to know in advance.
All of these levels have a constant 'darkness' field in place, so torches, lamps, and bottles of light are ineffective here. You will also keep running into people who 'seal' your magic. This can be easily overcome by the use of the Spirit Books you have been collecting.
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DW - Dark Castle Layer
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You enter from the WARP stone facing N.
There is a Cune in the SW corner and a Save point here.
Exit the door in the N Wall, and equip yourself to inflict slashing damage and Holy, Fire or Ice damage.
You enter into the SW corner of the Arena.
In the N Alcove, is another opponent.
From here head to the W into the next room.
Hell Hunters are the archers that teleport. Keep the pressure on them and they will not be able to get a bead on you. Similar for the Karasu. There is secret door in the W wall, but you have to teleport into it to open it. Save that for later and let's go upstairs.
Head back into the corridor between this room and the Arena and take the small corridor going N and up to the door. Open it.
Take the N door first and then all the way N into the Tree Ogres Room. Take a Poison Vaccine before entering.
Use Fire and Criticals for fast results.
Return to the corridor and take the W branch of the corridor around to the walkway over the Hell Hunters Room and into the Guard Room overlooking the same room.
Return to the Junction Room and take the E door/corridor. There is a Armored Slayer there that Drops a Cune. Continue to the next Door/Room.
Finish them and head E towards the door to The Undead Layer.