Earth

Earth Heal




Upheaval




Earth Leech




Volcannon




Meteor Cascade




The first of the defensive spells. Restores hit points lost in combat. At higher levels, it also adds the power of Earth into your weapon, causing the enemy to slow down when you strike them.

MP USED:
12 (at level 1)
15 (at level 2)
19 (at level 3)

Spikes of earth track and chase the enemy, extending out of the ground when they reach the target, piercing through it to cause damage. At higher levels the spikes grow bigger and cause more damage.

MP USED:
15 (at level 1)
(at level 2)
22 (at level 3)

Earth Leech creates a small pool of poison on the ground that boils, infecting anything that touches it. Beware not to cross it yourself. At higher levels the size of the pool gets larger.

MP USED:
20 (at level 1)
(at level 2)
27 (at level 3)

Volcannon shoots a small burning rock at the enemy, causing burning and impact damage. At higher levels, the burning rock causes a small volcano to erupt when it hits the ground.

MP USED:
28 (at level 1)
31 (at level 2)
35 (at level 3)

This spell creates a meteor shower to rain down on the enemy. At higher levels, the effect lasts longer and the damage is greater.

MP USED:
35 (at level 1)
38 (at level 2)
42 (at level 3)

Fire Earth Wind Water Light Dark Weapon