Water

Purity




Endure Fire




Remedy




Vortex




Hydrosphere




Purity uses moisture in the air to cure you of poisoning. At higher levels, it gives you great resistance to poison and adds poison to your weapon.

MP USED:
5 (at level 1)
8 (at level 2)
12 (at level 3)

This spell helps protect you from fire based attacks and spells. It also protects you against lava pools. At higher levels, it adds the power of water to your weapon.

MP USED:
10 (at level 1)
(at level 2)
17 (at level 3)

Remedy restores a great amount of hit points and also cures any side effects such as Poison and Lethargy. At higher levels, it restores other status anomalies and protects you against them.

MP USED:
27 (at level 1)
(at level 2)
34 (at level 3)

This spell creates columns of water that shoot up from the ground causing damage to nearby enemies. At higher levels, shockwaves are added to the effect.

MP USED:
20 (at level 1)
(at level 2)
27 (at level 3)

This spell creates a ball of water that shoots out small high-pressured streams towards the enemy. Step back after you've cast this spell or it might damage you too. At higher levels, a huge number of streams are created.

MP USED:
32 (at level 1)
35 (at level 2)
39 (at level 3)

Fire Earth Wind Water Light Dark Weapon