Items/Equipment/Monsters
Binding Crown
Widda Needle
Engineer's Key

Water Talisman
Earthquake
Mammoth Shield

Dark Puppets
Dark Sorcerer
Guardians
Master Fadin
Dark Puppets just like to float around, most of the time. Dark Sorcerer? I can take him. Aim, Shoot and... ...go up the attic I dare you to jump on them.
NOTES:
1) DO NOT kill the Master Fadin just yet. Let him be and you can use the Hall of Fadins as a level up spot throughout the game.

2) You will encounter 2 new enemies in this area, Dark Puppets and the Dark Sorcerer. Dark puppets are not very inteligent, use the Crystaline Blade and Retribution against them.

3) The Dark Sorcerer is a little tougher. He will cast a spell that prevents you from casting magic. Get up close and hack away using the Crystaline Blade and if given a chance cast Retribution. Keep your healing items handy though, you will suffer lots of damage. After you defeat the Dark Sorcerer, the sealed door will unlock, now you can explore the next area.

4) Take the Binding Crown off the pedestal. Remember how to kill Guardians?

5) (***)Place 2 Release Rocks into the openings on the wall, one downstairs, one upstairs. This opens a door giving you access to the second floor and the Guardian's Room. Walk along the rafters, place 2 binding crowns (***) on the pedestals and watch the Guardians walk inside their room for a long nap.


Walkthrough coming soon